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141. Low graphics client - in Player Features and Ideas Discussion [original thread]
Well, personally i dont really have a clue what a lower quality graphics option than what we have so far would look like. But when the new graphics engine comes, there better had be a "use old models" option to run in the old engine on lower end p...
- by Dimitrius Zabelle - at 2006.06.13 03:30:00
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142. Intaki Space Police Dominix - in Player Features and Ideas Discussion [original thread]
I was thinking about this myself, some factions seem to have more ships than others (not sure actually, as i may have missed out some) But the dominix is allready quite versitile and can be made very powerfull in various setups (blaster-dom, nos-...
- by Dimitrius Zabelle - at 2006.06.13 03:11:00
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143. 0.0 battle pos - in Science and Industry [original thread]
Lots and lots of EW i think... You can place things anywhere really and they will be just about as effective.. Try to spread things around tho, dont place it all on one side or the enemy might be able to outrange the guns from one side, heh
- by Dimitrius Zabelle - at 2006.06.11 13:46:00
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144. POS Cost per month - in Science and Industry [original thread]
Edited by: Dimitrius Zabelle on 11/06/2006 13:44:09 For a small pos about 50 - 60 mil per month. For a medium about 100 - 120 odd. And for a large it will be around 200 - 220. *Edit* Thats for Gallente towers anyway, not ever looked at Calda...
- by Dimitrius Zabelle - at 2006.06.11 13:43:00
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145. I designed a ship and a module. - in Player Features and Ideas Discussion [original thread]
Completely overpowered and usable in more than just gate runs, people will end up using these to knock out fleets and before you know it it will be a new type of ecm that works on everyone. Not a great idea, to say the least.
- by Dimitrius Zabelle - at 2006.06.08 11:59:00
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146. Windowed & Full Screen: The two-resolutions approach. - in Player Features and Ideas Discussion [original thread]
If your forgetting, ALT + f4 is also close current window / program, but that in EvE works for activate med slot 4. Why couldnt they change the command ALT + Enter to be minimize and change resolution?
- by Dimitrius Zabelle - at 2006.06.08 11:56:00
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147. A fair way to find cloakers - in Player Features and Ideas Discussion [original thread]
Originally by: Y'laaris Brood Originally by: Dimitrius Zabelle God sake.. what is wrong with you people.. The entire point in cloaking devices is your not supposed to be found, make a module that can detect cloaked ships just makes...
- by Dimitrius Zabelle - at 2006.06.08 11:52:00
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148. Feature or Bug? - in Player Features and Ideas Discussion [original thread]
I believe its something that they might have forgot to add, and then never got round to fixing.. It will probably be fixed eventually, b ut they do have many other things to get done atm.
- by Dimitrius Zabelle - at 2006.06.08 11:48:00
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149. Crew Bonus - in Player Features and Ideas Discussion [original thread]
Edited by: Dimitrius Zabelle on 08/06/2006 11:46:52 Minimal to no crew!! BUT THEY HAVE WINDOWS!!! WHYYYY WHYYYYYYYYYYYYYYYY!!! CCP Have added windows to ships that have no crew to confuse me, Im going to go and cry now...
- by Dimitrius Zabelle - at 2006.06.08 11:47:00
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150. Auto Skill Training - in Player Features and Ideas Discussion [original thread]
What your suggesting makes life far too easy for people, However an option to que up at least one skill, or a similar idea is being thought about by the devs.
- by Dimitrius Zabelle - at 2006.06.08 11:38:00
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151. Assault Board Ship / or ship wreckings - in Player Features and Ideas Discussion [original thread]
I have allready posted my boarding ships idea, a few people liked it, but diddnt gain much interest :( http://oldforums.eveonline.com/?a=topic&threadID=304247
- by Dimitrius Zabelle - at 2006.06.07 20:12:00
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152. A fair way to find cloakers - in Player Features and Ideas Discussion [original thread]
God sake.. what is wrong with you people.. The entire point in cloaking devices is your not supposed to be found, make a module that can detect cloaked ships just makes the entire thing completely pointless.
- by Dimitrius Zabelle - at 2006.06.07 20:05:00
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153. Ship Floating - in Test Server Feedback [original thread]
Have you noticed that you can go at warp speed? faster than the speed of light... and your wondering about friction... Oh dear...
- by Dimitrius Zabelle - at 2006.06.02 03:58:00
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154. Real values of In-game items. - in EVE General Discussion [original thread]
Originally by: Danton Marcellus Originally by: Baldour Ngarr Originally by: Malthros Zenobia The real values are all: $0 Period Don't argue with it, you'll just be wasting time being wrong. I sell battleship, I bu...
- by Dimitrius Zabelle - at 2006.06.02 03:53:00
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155. Transactions tracing, to make alts accountable - in Player Features and Ideas Discussion [original thread]
Originally by: James Snowscoran Originally by: Maya Rkell To a corperation, yes. Not to an individual. There is a huge difference between the two. If you're talking about viewing CORP accounts, I might agree with you. But not perso...
- by Dimitrius Zabelle - at 2006.06.02 01:51:00
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156. Now this one might work... - in Player Features and Ideas Discussion [original thread]
Originally by: James Snowscoran Devs have stated that the Battleship isn't intended to be a solo pwnmobile so the OP has a point. On the other hand, most frigs have good enough cap recharge rate that they can easily recover enough cap to ...
- by Dimitrius Zabelle - at 2006.06.02 01:39:00
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157. Now this one might work... - in Player Features and Ideas Discussion [original thread]
Edited by: Dimitrius Zabelle on 02/06/2006 01:39:53 *edit* Double post.
- by Dimitrius Zabelle - at 2006.06.02 01:39:00
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158. Now this one might work... - in Player Features and Ideas Discussion [original thread]
Originally by: Antzor Small ships aren't supposed to be invulnerable to larger ships. Sorry, no. I never said they are to be invulnerable. Again your not listening. I just said they should be able to at least be involved in the battle.
- by Dimitrius Zabelle - at 2006.06.02 01:37:00
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159. Module Grouping - in Player Features and Ideas Discussion [original thread]
A good idea, but maybe complicated and difficult to impliment.
- by Dimitrius Zabelle - at 2006.06.02 01:34:00
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160. Module Target Indicators and Cooldown Timers - in Player Features and Ideas Discussion [original thread]
Two very good ideas, the second has been said before too. So, when you highlight the module, it will light up the target box of the target it is activated on? Very good idea, helps to keep track. And to be able to visually see the cycle time on ...
- by Dimitrius Zabelle - at 2006.06.02 01:32:00
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